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Resume

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Christopher S. Adams: Technical Animator


  10406 Panks Court, Rowlett, TX 75089
Cell: 214.783-4269
web:  http://www.csa3d.com
email: chris[-at-]csa3d.com
 

Skills
   
  • Advanced Character Setup through use of custom rigging
  • Complete art pipeline creation and task automation through scripting
  • Proficient in both keyframe and motion capture animation pipelines
  • Strong sense of timing, weight, and body language
  • Proven ability to lecture and educate through example
  • Management and Leadership in a team environment
  • Over seven years of industry experience

Computer
 
Software

  • Autodesk Maya
  • Autodesk 3ds Max
  • Autodesk Motion Builder
  • Vicon IQ/Workstation
  • Adobe Photoshop
  • Adobe After Effects
  • Sony Sound Forge
  • Macromedia Dream Weaver
  • Alien Brain, Source Safe, Subversion, CVS
  • Microsoft Office Suite
  • Ultra Edit

  Languages MEL Scripting, Max Scripting, LUA, Simkin, C Shell Scripting, HTML , Perl, JavaScript, PHP, Visual Basic

Experience

Senior Animator
July 07 -
Present
  • Art Lead, Unannounced music genera title | Wii, DS
  • Animation Lead, Rock Univerisity: The Naked Bros. Band | Wii, PS2, PC

Keyframe Animation, Tasking and Scheduling, Responsible for implementation and motion on final assets, Animation Pipeline development and automation through MEL scripting.


Freelance
Animator

Contracted for Character Setup and Animation using Autodesk Maya


Professor of
Art Creation

July 06 -
July 07


  • Art Lead on an internal Microsoft XNA project
  • Course coordination between Professors of a given Cohort
  • Mentoring over a 3 month project in which students initially decide a career path
  • Guidance and Review of Master Student thesis projects
  • Lecture on various Art Creation topics including the following:

Drawing fundamentals, Photoshop, 3DS Max Basic and Intermediary,
Modeling, Texturing, Unwrapping, Optimization, Animation, Biped, Custom Skeletons, Skinning, Sub Division Surfaces, High Poly Modeling, Normal Mapping, Skymatter Mudbox, Autodesk Maya Introduction, Mocap Capturing and Data Processing


Technical
Animator

Nov. 03 -
Oct. 06
  • Call of Duty | Nokia N-Gage
  • Leisure Suit Larry | Nokia N-Gage (unreleased)
  • Gun Forge | Nokia N-Gage (unreleased)
  • Ms. Pac-man: Maze Madness 2 | PC, Xbox, PS2, Nintendo DS (unreleased)
  • Heaven vs. Hell | PC, Next-Gen Console (unreleased)
  • Space Impact | Nokia Series 60

Transitioned Art Team from Max to Maya, Development of Art Production Tools, Simplification and Automation of existing pipelines, Animation sharing between highly diverse target platforms, New artist training and education, Animation Lead/Technical Director on various projects, Interviewing and recruiting.

* TKO Software, Dallas shut down July 29, 2005 and formed Method Solutions


Senior
Animator /
MEL
Programmer

Sept. 01 -
Nov. 03
  • Terminator: Dawn of Fate | Xbox, PS2
  • Mission Impossible: Opperation Surma | Xbox, PS2

Development of an automated production pipeline, creation of an asset tracking/scheduling database, employee lectures on tools and techniques of animation, testing and support of core animation technologies, batch scripting large quantities of animation assets, interviewing and recruiting, in-game character keyframing, mocap cleaning/shooting, production tools for level artists.

 

CG Artist
(Level 2)

June 00 -
July 01
  • Raven Blade | Nintendo GameCube (unreleased)

Mocap studio setup, capturing, actor marking, data cleanup and Filmbox delivery
Keyframe and mocap animation, looping, motion blending and facial R&D
Level optimization, rebuilding geometry, UV sharing and texture optimization
Automation of various animation, texturing and workflow tools through MEL Scripting


Education              
 
RSAD
1996 - 2000

 


BFA in Computer Animation, Minor in Photography

 

  HACC
1995 - 1996
General Studies in art with a focus on transferring to RSAD

 

  Dean's List Fall 95 through Spring 98.  National Deans List Fall 99 through Spring 2000.


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