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Resume

Christopher S. Adams: Technical Animator


  10406 Panks Court, Rowlett, TX 75089
Cell: 214.783.4269
web:  http://www.csa3d.com
email: chris[-at-]csa3d.com
 
MSWordWord Resume View Chris Adams's profile on LinkedIn Resume of Christopher Adams was formatted using Adobe Acrobat  PDF Resume

Skills
   
  • Advanced Character Setup through use of custom rigging
  • Complete art pipeline creation and task automation through scripting
  • Proficient in both keyframe and motion capture animation pipelines
  • Strong sense of timing, weight, and body language
  • Proven ability to lecture and educate through example
  • Management and Leadership in a team environment
  • Over seven years of industry experience

Computer
 
Software

  • Autodesk Maya
  • Autodesk 3ds Max
  • Autodesk Motion Builder
  • Vicon IQ/Workstation
  • Adobe Photoshop
  • Adobe After Effects
  • Sony Sound Forge
  • Macromedia Dream Weaver
  • Alien Brain, Source Safe, Subversion, CVS
  • Microsoft Office Suite
  • Ultra Edit

  Languages MEL Scripting, Max Scripting, LUA, Simkin, C Shell Scripting, HTML , Perl, JavaScript, PHP, Visual Basic

Shipped Titles


Experience

Animator
March 09 -
Present

To be announced soon..


Freelance
Animator

  • Music Video | Pending Debut, Spring ‘09

Contracted for Maya Rigging, facial setup, dynamic sims, and MotionBuilder editing of the final piece.

  • Music genera animations | Game Pitch, Spring ‘09

Contracted for Maya setup and animation of a small set of music playing animations for an unannounced game demo.

Contracted for Character Setup and Crowd Animation using Autodesk Maya


Contracted for Character Setup and Animation using Autodesk Maya



Senior Animator
July 07 -
Nov. 08
  • Art Lead, Unannounced music genera title | Wii, DS
  • Animation Lead, Rock Univerisity: The Naked Bros. Band | Wii, PS2, PC

Keyframe Animation, Tasking and Scheduling, Responsible for implementation and motion on final assets, Animation Pipeline development and automation through MEL scripting.

Recommendations:
  • BLT Bryan Prichard, President & CCO
    Barking Lizards Technologies
    "Chris is a turbo pizza game proven team player, extremely capable animator and strong technical artist that can provide value to any team. His attention to detail and desire for quality helps to keep his, and those around him, standards at the highest level. Overall Chris has a good understanding of game development and the steps necessary to make the process work. Artistically, Chris' animation skills are quite hi and demonstrates a strong understanding of motion. There isn't an animation that Chris can't do and do it right. On a technical level, Chris has a very strong understanding of Maya and its underlying systems. His ability to quickly make tools for artists proved quite valuable on previous projects. I've been exposed to few artists who know how to make an application sing quite like Chris. Overall Chris is a strong, solid employee that would be a great addition to any company."
  • BLT Michael Hermes, Technical Art Director
    Barking Lizards Technologies
    "Chris is an exceptional animator, an excellent mentor with a great eye for details, and a technically apt individual keen to Maya's inner-workings and MEL scripting. I have worked with Chris for over 3 years in total, and have enjoyed not only his work ethic but his ability to work through any situation, regardless of what it is. His honesty and hard work is a quality that has earned him a great admiration not only from myself, but from others that have worked with us both."
  • BLT Daniel Young, Lead Designer
    Barking Lizards Technologies
    "Chris has a great ability to view projects from many levels. From a high level view, he is able to pin-point under developed designs, and help get his fellow artists moving in a positive direction. He is very adept at stepping into new roles and finding the means to inspire other workers to excel at their work. On a lower level, Chris is quite capable with the most current technologies. This extends to the use of software packages as they should fit in a pipeline from content creation to integration through scripts and plug-ins. He is quite capable as both a creative and technical artist. Chris is quite adept at minimizing a working environment, making easy to use systems that are conducive to quick turn around of content."
  • BLT Lucia Miron, Character Animator
    Barking Lizards Technologies
    "A team player with critical attention to detail, Chris has a way of solving technical issues that teach as well as keep the project moving forward. The scripts he wrote saved many hours for the animators, and made work flow smoother and faster. He has a logical way of thinking when it comes to character rigging; along with the technical knowledge to create the variation needed for any type of creature and function. By far the most skillful animator I have had the privilege to work with."
  • BLT Hae Hong, Animator
    Barking Lizards Technologies
    "Chris has always been professional, never compromising quality and directed us animators to bring out quality work in a timely manner. He is very knowledgeable and always found answers to our problems in rigging and animating. It was great working with Chris."
  • BLT Trisha Toms, Artist
    Barking Lizards Technologies
    "I worked not only on the hidden objects games same team as Chris but I have worked directly under him. I can honestly say that Chris is driven to list kids spongebob games strive for the best. He makes you strive for the best and push towards the vision he has. But he is also willing to listen to your ideas and understand the why of your designs - often weighing what you say into his final decisions. Chris also is able to give impartial, directed critiques. Not a vague 'I don't feel this.' but an honest point by point estimate of what you did right, what is almost there, and what needs to be completely removed or redone. A critique like that in a timely basis with no malice is invaluable. Chris also believes in a united team. He can and does like to have his fingers on the pulse of everything, not just where art is but where programming is, where are the menus at, how is everything as a whole progressing. He is a big picture kind of guy. He likes to be sure everyone is on the same page, organized, direct, precise; that is Chris."

Professor of
Art Creation

July 06 -
July 07


  • Art Lead on an internal Microsoft XNA project
  • Course coordination between Professors of a given Cohort
  • Mentoring over a 3 month project in which students initially decide a career path
  • Guidance and Review of Master Student thesis projects
  • Lecture on various Art Creation topics including the following:

Drawing fundamentals, Photoshop, 3DS Max Basic and Intermediary,
Modeling, Texturing, Unwrapping, Optimization, Animation, Biped, Custom Skeletons, Skinning, Sub Division Surfaces, High Poly Modeling, Normal Mapping, Skymatter Mudbox, Autodesk Maya Introduction, Mocap Capturing and Data Processing

Recommendations:
  • GH Jimmy Lewis, Student Graduate
    The Guildhall at SMU
    "Chris Adams knows how to take a person to the next level of their abilities. As a teacher, he did not just give me a grade based on my skills alone. He showed me that in order to be the best, you have to keep an eye on the best and what they're doing. I can honestly say that he is one of the best teachers/mentors I've had in my lifetime."

Technical
Animator

Nov. 03 -
Oct. 06
  • Call of Duty | Nokia N-Gage
  • Leisure Suit Larry | Nokia N-Gage (unreleased)
  • Gun Forge | Nokia N-Gage (unreleased)
  • Ms. Pac-man: Maze Madness 2 | PC, Xbox, PS2, Nintendo DS (unreleased)
  • Heaven vs. Hell | PC, Next-Gen Console (unreleased)
  • Space Impact | Nokia Series 60

Transitioned Art Team from Max to Maya, Development of Art Production Tools, Simplification and Automation of existing pipelines, Animation sharing between highly diverse target platforms, New artist training and education, Animation Lead/Technical Director on various projects, Interviewing and recruiting.

* TKO Software, Dallas shut down July 29, 2005 and formed Method Solutions

Recommendations:
  • Method Lane Roathe, Lead Programmer
    Method-Solutions
    "Chris is an excellect technical animator who can provide leadership in both the technical and animation departments. Working with Chris was a pleasure, both for his ability to create and animate models as well as his ability to handle the technical aspects of animation (creating scripts, automating builds, integration with source control, etc.). In addition Chris communicates well, making the interaction between the programming and art/animation staffs work smoothly and efficiently. I'd definately work with Chris again in the future."
  • Method Robert Dailey, Programmer
    Method-Solutions
    "As a programmer at Method, I had a lot of interaction with Chris simply due to his countless areas of expertise. He's not just an artist, he's a programmer. His technical skills are nothing short of impressive. If you're looking for someone who can do a lot more than just art, then I highly recommend Chris. He's a valuable asset to any company looking for competent technical artists."
  • TKO Kiel Figgins, Animator
    TKO-Software
    "Truly committed to producing the up most quality of work, no matter the timeframe or limitation. He's extremely knowledgeable in technical fields, combined with a keen artistic eye for timing, weight, composition and pose. Chris is more then willing to share his knowledge and experience and is able to provide clear feedback understandable to other teams: Art, Design, Programming, and Management."
  • TKO Adam Schuman, Lead Character Artist
    TKO-Software
    "-Made possible the switch from 3DS Max to Maya for the entire art team, with easy to use interfaces, and tools we were acostumed to using that Maya did not have. -Great rigs, exceptional binds, top animator I have ever worked with. -Jack of all trades, not just with software but with people, extreme patience in dealing with people, from seasoned vets to industry newbs"

Senior
Animator /
MEL
Programmer

Sept. 01 -
Nov. 03
  • Terminator: Dawn of Fate | Xbox, PS2
  • Mission Impossible: Opperation Surma | Xbox, PS2

Development of an automated production pipeline, creation of an asset tracking/scheduling database, employee lectures on tools and techniques of animation, testing and support of core animation technologies, batch scripting large quantities of animation assets, interviewing and recruiting, in-game character keyframing, mocap cleaning/shooting, production tools for level artists.

Recommendations:
  • PEI Mark Morgan, Senior Artist
    Pardigm Entertainment
    "Chris is smart as a whip and is always seeking means to cut implementation time and ease workloads. As lazy as I am, that's a good thing! While not an animator myself, he still found my good favor during my time as an office mate by helping me in the field of Mel Scripting and thereby placating my pains and woes over using Maya."

CG Artist
(Level 2)

June 00 -
July 01
  • Raven Blade | Nintendo GameCube (unreleased)

Mocap studio setup, capturing, actor marking, data cleanup and Filmbox delivery
Keyframe and mocap animation, looping, motion blending and facial R&D
Level optimization, rebuilding geometry, UV sharing and texture optimization
Automation of various animation, texturing and workflow tools through MEL Scripting

Recommendations:
  • Retro Daven Coburn, Computer Graphics Artist
    Retro Studios
    "I had the pleasure to work with Chris in Texas at Retro Studios. He was very hard working, eager to learn new things and very personable. I hold Chris in the highest regards and would have no problems recommending him for any position he applies for. In fact it would be my pleasure to work with Chris in the future."
  • Retro Crispin Broadhurst, Motion Capture Director
    Retro Studios
    "Chris is one sharp dude, very expert in MEL scripting and Maya in general. Great with technical problems and puzzles, a big plus having him on the team."


Education              
 
RSAD
1996 - 2000

 


BFA in Computer Animation, Minor in Photography

 

  HACC
1995 - 1996
General Studies in art with a focus on transferring to RSAD

 

  Dean's List Fall 95 through Spring 98.  National Deans List Fall 99 through Spring 2000.


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