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Skills |
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- Advanced Character Setup through use of custom rigging
- Complete art pipeline creation and task automation through scripting
- Proficient in both keyframe and motion capture animation pipelines
- Strong sense of timing, weight, and body language
- Proven ability to lecture and educate through example
- Management and Leadership in a team environment
- Over seven years of industry experience
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Computer |
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Software |
- Autodesk Maya
- Autodesk 3ds Max
- Autodesk Motion Builder
- Vicon IQ/Workstation
- Adobe Photoshop
- Adobe After Effects
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- Sony Sound Forge
- Macromedia Dream Weaver
- Alien Brain, Source Safe, Subversion, CVS
- Microsoft Office Suite
- Ultra Edit
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Languages |
MEL Scripting, Max Scripting, LUA, Simkin, C Shell Scripting, HTML , Perl, JavaScript, PHP, Visual Basic |
Experience |
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Senior Animator
July 07 -
Present |
- Art Lead, Unannounced music genera title | Wii, DS
- Animation Lead, Rock Univerisity: The Naked Bros. Band | Wii, PS2, PC
Keyframe Animation, Tasking and Scheduling, Responsible for implementation and motion on final assets, Animation Pipeline development and automation through MEL scripting.
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Freelance Animator
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Contracted for Character Setup and Animation using Autodesk Maya
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Professor
of Art Creation
July 06 -
July 07 |
- Art Lead on an internal Microsoft XNA project
- Course coordination between Professors of a given Cohort
- Mentoring over a 3 month project in which students initially decide a career path
- Guidance and Review of Master Student thesis projects
- Lecture on various Art Creation topics including the following:
Drawing fundamentals, Photoshop, 3DS Max Basic and Intermediary,
Modeling, Texturing, Unwrapping, Optimization, Animation, Biped, Custom Skeletons, Skinning, Sub Division Surfaces, High Poly Modeling, Normal Mapping, Skymatter Mudbox, Autodesk Maya Introduction, Mocap Capturing and Data Processing |
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Technical Animator
Nov. 03 - Oct. 06 |
- Call of Duty | Nokia N-Gage
- Leisure Suit Larry | Nokia N-Gage (unreleased)
- Gun Forge | Nokia N-Gage (unreleased)
- Ms. Pac-man: Maze Madness 2 | PC, Xbox, PS2, Nintendo DS (unreleased)
- Heaven vs. Hell | PC, Next-Gen Console (unreleased)
- Space Impact | Nokia Series 60
Transitioned Art Team from Max to Maya, Development of Art Production Tools, Simplification and Automation of existing pipelines, Animation sharing between highly diverse target platforms, New artist training and education, Animation Lead/Technical Director on various projects, Interviewing and recruiting.
* TKO Software, Dallas shut down July 29, 2005 and formed Method Solutions
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Senior
Animator /
MEL Programmer
Sept. 01 - Nov. 03 |
- Terminator: Dawn of Fate | Xbox, PS2
- Mission Impossible: Opperation Surma | Xbox, PS2
Development of an automated production pipeline, creation of an asset tracking/scheduling database, employee lectures on tools and techniques of animation, testing and support of core animation technologies, batch scripting large quantities of animation assets, interviewing and recruiting, in-game character keyframing, mocap cleaning/shooting, production tools for level artists.
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CG Artist
(Level 2)
June 00 - July 01 |
- Raven Blade | Nintendo GameCube (unreleased)
Mocap studio setup, capturing, actor marking, data cleanup and Filmbox delivery
Keyframe and mocap animation, looping, motion blending and facial R&D
Level optimization, rebuilding geometry, UV sharing and texture optimization
Automation of various animation, texturing and workflow tools through MEL Scripting |
Education |
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RSAD
1996 - 2000
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BFA in Computer Animation, Minor in Photography
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HACC
1995 - 1996 |
General Studies in art with a focus on transferring to RSAD
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Dean's List |
Fall 95 through Spring 98. National Deans List Fall 99 through Spring 2000.
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