Two more videos today, this time in the rigging category. First is a simple 3ds Max Rollbone Utility used to supplement to Robot's automated component rig. The second is a Pose Alignment tool using Linear Algebra, which lives on the front-end of the animation pipe. Like math? I also included a code sample explaining how. Be sure to stop by the code section for additional samples.
After some behind the scenes site prep, today I'm launching a brand new code portal, a sub-section of the site dedicated to the non-visual aspects of my work. Inside you'll find code samples, discoveries, solutions, and other ramblings pertaining to technical problem solving.
Be sure to check out Universally Unique Identifiers Are Not Necessarily Unique and Exporting with Referenced Namespaces
Added a quick video today demonstrating Unit Testing in a Maya pipeline. If you've had the urge but never tried it, I highly recommend it!
While work continues generating additional portfolio materials, I began porting some of my older tools content into the portfolio section since it is a relatively quick task. Stay tuned throughout the day for more content, including...