Completely MEL driven Level Editor used for creating Ms. Pacman: Maze Madness 2 Levels for all target platforms. Users are not required to have previous Maya skills to build gameplay.
Creating visually appealing custom rigs doesn't have to be a burden thanks to this intuitive wire creation system. Create and customize curve shapes, then store them in handy collections for reuse on a later project.
Due to the ever growing requests from producers to create animated GIFs for their Power Point Presentations, GIF Maker was created to eleviate the hastle of format conversion. Now any artist can render a Power Point friendly animation natively out of Maya, without having to understand the external conversion process.
An automated skeleton creation tool for bipedal characters. Having a tool for this task not only speeds up humanoid rig creation, but ensures that naming and joint alignment are consistent.
This custom viewer interface was used by artists to previsualize content on the N-Gage device. Given such a low resolution, it was necessary to quickly judge how scale would affect the final look of an asset. The artist could also render the active view directly into the Toon Renderer detailed below.
This tool is a simplified cartoon shader frontend for Maya's Mental Ray renderer. By creating a custom interface and only exposing a limited set of necessary attributes, artists could create toon rendered backplates without having extensive knowledge of Mental Ray or complex shading networks.